FMeshRenderer::RenderMaterialTexCoordScales

Renders out texcoord scales

Windows
MacOS
Linux

References

Module

MaterialUtilities

Header

/Engine/Source/Developer/MaterialUtilities/Public/MeshRendering.h

Include

#include "MeshRendering.h"

Source

/Engine/Source/Developer/MaterialUtilities/Private/MeshRendering.cpp

Syntax

static bool RenderMaterialTexCoordScales
(
    FMaterialMergeData & InMaterialData,
    FMaterialRenderProxy * InMaterialProxy,
    UTextureRenderTarget2D * InRenderTarget,
    TArray< FFloat16Color > & OutScales
)

Remarks

Renders out texcoord scales

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss