IMerge::PendingMerge

Windows
MacOS
Linux

References

Module

Merge

Header

/Engine/Source/Developer/Merge/Public/Merge.h

Include

#include "Merge.h"

Syntax

bool PendingMerge
(
    const UBlueprint & BlueprintObj
) const

Returns

whether the blueprint is in a conflicted state, and can therefore be merged.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss