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Header |
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h |
Include |
#include "MeshMergeDataTracker.h" |
struct FMaterialKey
This helps identify materials that can be collapsed because of equivalence
Lookup key for materials. Sometimes the same material is used with different masks so there must be unique resource per material/mask combination
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FMaterialKey ( |
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FMaterialKey ( |
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operator== ( |