FMeshMergeDataTracker::AddLightMapPixels

Add number of lightmap pixels used for one of the Meshes

Windows
MacOS
Linux

References

Module

MeshMergeUtilities

Header

/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h

Include

#include "MeshMergeDataTracker.h"

Source

/Engine/Source/Developer/MeshMergeUtilities/Private/MeshMergeDataTracker.cpp

Syntax

void AddLightMapPixels
(
    int32 Pixels
)

Remarks

Add number of lightmap pixels used for one of the Meshes

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