| IMaterialBakingAdapter::GetBaseName()
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Module |
|
Header |
/Engine/Source/Developer/MeshMergeUtilities/Public/SkeletalMeshAdapter.h |
Include |
#include "SkeletalMeshAdapter.h" |
Source |
/Engine/Source/Developer/MeshMergeUtilities/Private/SkeletalMeshAdapter.cpp |
virtual FString GetBaseName() const
Returns base name to use for newly created assets