| IMaterialBakingAdapter::SetMaterial()
|
Module |
|
Header |
/Engine/Source/Developer/MeshMergeUtilities/Public/SkeletalMeshAdapter.h |
Include |
#include "SkeletalMeshAdapter.h" |
Source |
/Engine/Source/Developer/MeshMergeUtilities/Private/SkeletalMeshAdapter.cpp |
virtual void SetMaterial
(
int32 MaterialIndex,
UMaterialInterface * Material
)
Sets material index to specified material value