| IMaterialBakingAdapter::AddMaterial()
|
Module |
|
Header |
/Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshComponentAdapter.h |
Include |
#include "StaticMeshComponentAdapter.h" |
Source |
/Engine/Source/Developer/MeshMergeUtilities/Private/StaticMeshComponentAdapter.cpp |
virtual int32 AddMaterial
(
UMaterialInterface * Material,
const FName & SlotName,
const FName & ImportedSlotName
)
Adds a new material to the underlying asset/data and specify the slot names