IMaterialBakingAdapter::ApplySettings

Ability to apply custom settings to the [FMeshData](API\Developer\MaterialBaking\FMeshData) structure

Windows
MacOS
Linux

Override Hierarchy

References

Module

MeshMergeUtilities

Header

/Engine/Source/Developer/MeshMergeUtilities/Public/IMaterialBakingAdapter.h

Include

#include "IMaterialBakingAdapter.h"

Syntax

void ApplySettings
(
    int32 LODIndex,
    FMeshData & InOutMeshData
) const

Remarks

Ability to apply custom settings to the FMeshData structure

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss