IMeshMergeUtilities::BakeMaterialsForComponent

Bakes out (in place) materials for given skeletal mesh component

Windows
MacOS
Linux

References

Module

MeshMergeUtilities

Header

/Engine/Source/Developer/MeshMergeUtilities/Public/IMeshMergeUtilities.h

Include

#include "IMeshMergeUtilities.h"

Syntax

void BakeMaterialsForComponent
(
    USkeletalMeshComponent * SkeletalMeshComponent
) const

Remarks

Bakes out (in place) materials for given skeletal mesh component

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