IMeshMergeUtilities::CreateProxyMesh

Merges list of actors into single proxy mesh

Windows
MacOS
Linux

References

Module

MeshMergeUtilities

Header

/Engine/Source/Developer/MeshMergeUtilities/Public/IMeshMergeUtilities.h

Include

#include "IMeshMergeUtilities.h"

Syntax

void CreateProxyMesh
(
    const TArray< AActor * > & InActors,
    const struct FMeshProxySettings & InMeshProxySettings,
    UPackage * InOuter,
    const FString & InProxyBasePackageName,
    const FGuid InGuid,
    const FCreateProxyDelegate & InProxyCreatedDelegate,
    const bool bAllowAsync,
    const float ScreenSize
) const

Remarks

Merges list of actors into single proxy mesh

Parameters

Parameter

Description

Actors

List of Actors to merge

InProxySettings

Merge settings

InOuter

Package for a generated assets, if NULL new packages will be created for each asset

ProxyBasePackageName

Will be used for naming generated assets, in case InOuter is not specified ProxyBasePackageName will be used as long package name for creating new packages

OutAssetsToSync

Result assets - mesh, material

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