IMeshUtilities::CalculateOverlappingCorners

Calculates the overlapping corners for a given set of vertex data

Windows
MacOS
Linux

References

Module

MeshUtilities

Header

/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h

Include

#include "MeshUtilities.h"

Syntax

void CalculateOverlappingCorners
(
    const TArray< FVector > & InVertices,
    const TArray< uint32 > & InIndices,
    bool bIgnoreDegenerateTriangles,
    FOverlappingCorners & OutOverlappingCorners
) const

Remarks

Calculates the overlapping corners for a given set of vertex data

Parameters

Parameter

Description

InVertices

Vertices that make up the mesh

InIndices

Indices for the Vertex array

bIgnoreDegenerateTriangles

Indicates if we should skip degenerate triangles

OutOverlappingCorners

Container to hold the overlapping corners. For a vertex, lists all the overlapping vertices.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss