IMeshUtilities::CreateImportDataFromLODModel

This function create the import data using the LODModel.

Windows
MacOS
Linux

References

Module

MeshUtilities

Header

/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h

Include

#include "MeshUtilities.h"

Syntax

void CreateImportDataFromLODModel
(
    USkeletalMesh * SkeletalMesh
) const

Remarks

This function create the import data using the LODModel. You can call this function if you load an asset that was not re-import since the build refactor and the chunking is more agressive than the bake data in the LODModel. You can also need this function if you create a skeletalmesh with LODModel instead of import data, so your newly created skeletalmesh can be build properly.

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