IMeshUtilities::FixupMaterialSlotNames

Used to make sure all imported material slot name are unique and non empty.

Windows
MacOS
Linux

References

Module

MeshUtilities

Header

/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h

Include

#include "MeshUtilities.h"

Syntax

void FixupMaterialSlotNames
(
    USkeletalMesh * SkeletalMesh
) const

Remarks

Used to make sure all imported material slot name are unique and non empty.

Parameters

Parameter

Description

SkeletalMesh

bForceUniqueSlotName

If true, make sure all slot names are unique as well.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss