Module |
|
Header |
/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h |
Include |
#include "MeshUtilities.h" |
void FixupMaterialSlotNames
(
USkeletalMesh * SkeletalMesh
) const
Used to make sure all imported material slot name are unique and non empty.
Parameter |
Description |
---|---|
SkeletalMesh |
|
bForceUniqueSlotName |
If true, make sure all slot names are unique as well. |