IMeshUtilities::RecomputeTangentsAndNormalsForRawMesh

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MacOS
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References

Module

MeshUtilities

Header

/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h

Include

#include "MeshUtilities.h"

Syntax

void RecomputeTangentsAndNormalsForRawMesh
(
    bool bRecomputeTangents,
    bool bRecomputeNormals,
    const FMeshBuildSettings & InBuildSettings,
    const FOverlappingCorners & InOverlappingCorners,
    FRawMesh & OutRawMesh
) const

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