IMeshUtilities::RemoveBonesFromMesh

Remove Bones based on LODInfo setting

Windows
MacOS
Linux

References

Module

MeshUtilities

Header

/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h

Include

#include "MeshUtilities.h"

Syntax

bool RemoveBonesFromMesh
(
    USkeletalMesh * SkeletalMesh,
    int32 LODIndex,
    const TArray< FName > * BoneNamesToRemove
) const

Remarks

Remove Bones based on LODInfo setting

Returns

true if success

Parameters

Parameter

Description

SkeletalMesh

Mesh that needs bones to be removed

LODIndex

Desired LOD to remove bones [ 0 based ]

BoneNamesToRemove

List of bone names to remove

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