URigVMActionStack::Redo

Pops the last action from the redo stack and perform redo on it.

Windows
MacOS
Linux

References

Module

RigVMDeveloper

Header

/Engine/Source/Developer/RigVMDeveloper/Public/RigVMModel/RigVMControllerActions.h

Include

#include "RigVMModel/RigVMControllerActions.h"

Source

/Engine/Source/Developer/RigVMDeveloper/Private/RigVMModel/RigVMControllerActions.cpp

Syntax

bool Redo
(
    URigVMController * InController
)

Remarks

Use the GEditor's main Redo method instead.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss