Module |
|
Header |
/Engine/Source/Developer/RigVMDeveloper/Public/RigVMModel/RigVMController.h |
Include |
#include "RigVMModel/RigVMController.h" |
Source |
/Engine/Source/Developer/RigVMDeveloper/Private/RigVMModel/RigVMController.cpp |
URigVMBranchNode * AddBranchNode
(
const FVector2D & InPosition,
const FString & InNodeName,
bool bUndo
)
Adds a branch node to the graph. Branch nodes can be used to split the execution of into multiple branches, allowing to drive behavior by logic.