Module |
|
Header |
/Engine/Source/Developer/RigVMDeveloper/Public/RigVMModel/RigVMController.h |
Include |
#include "RigVMModel/RigVMController.h" |
Source |
/Engine/Source/Developer/RigVMDeveloper/Private/RigVMModel/RigVMController.cpp |
URigVMStructNode * AddStructNode
(
UScriptStruct * InScriptStruct,
const FName & InMethodName,
const FVector2D & InPosition,
const FString & InNodeName,
bool bUndo
)
To move this code into the runtime in the future. Right now there's a dependency on the metadata of the USTRUCT - which is only available in the editor. Adds a Function / Struct Node to the edited Graph. StructNode represent a RIGVM_METHOD declaration on a USTRUCT. This causes a NodeAdded modified event.