Module |
|
Header |
/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h |
Include |
#include "ShaderCompilerCommon.h" |
Source |
/Engine/Source/Developer/ShaderCompilerCommon/Private/ShaderCompilerCommon.cpp |
static bool ReadCopies
(
const ANSICHAR *& ShaderSource,
bool bGlobals,
TArray< FPackedUBCopy > & OutCopies
)