CompileFlags

Cross compilation flags.

Windows
MacOS
Linux

Syntax

Remarks

Cross compilation flags. This is used for high-level cross compilation (such as Metal output) that is send over to SPIRV-Cross, e.g. { "invariant_float_math", "1" }.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss