FShaderCompilerDefinitions CompileFlags
Cross compilation flags. This is used for high-level cross compilation (such as Metal output) that is send over to SPIRV-Cross, e.g. { "invariant_float_math", "1" }.
FShaderCompilerDefinitions CompileFlags
Cross compilation flags. This is used for high-level cross compilation (such as Metal output) that is send over to SPIRV-Cross, e.g. { "invariant_float_math", "1" }.