int32 Version
Target shader version. Valid values for Metal family: 20100, 20000, 10200, 10100, 10000. Valid values for GLSL family: 310, 320, 330, 430.
int32 Version
Target shader version. Valid values for Metal family: 20100, 20000, 10200, 10100, 10000. Valid values for GLSL family: 310, 320, 330, 430.