FOpenGLFrontend::OutputTrueParameterNames

If true, the shader output map will contain true names (i.e. ColorModifier) instead of helper names for runtime binding (i.e. pb_5)

Windows
MacOS
Linux

References

Module

ShaderFormatOpenGL

Header

/Engine/Source/Developer/ShaderFormatOpenGL/Public/ShaderFormatOpenGL.h

Include

#include "ShaderFormatOpenGL.h"

Syntax

virtual bool OutputTrueParameterNames()

Remarks

If true, the shader output map will contain true names (i.e. ColorModifier) instead of helper names for runtime binding (i.e. pb_5)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss