Module |
|
Header |
/Engine/Source/Developer/SharedSettingsWidgets/Public/ShaderFormatsPropertyDetails.h |
Include |
#include "ShaderFormatsPropertyDetails.h" |
Source |
/Engine/Source/Developer/SharedSettingsWidgets/Private/ShaderFormatsPropertyDetails.cpp |
void CreateTargetShaderFormatsPropertyView
(
ITargetPlatform * TargetPlatform,
GetFriendlyNameFromRHINameFnc FriendlyNameFnc
)
Create the UI to select which windows shader formats we are targetting