FShaderFormatsPropertyDetails::CreateTargetShaderFormatsPropertyView

Create the UI to select which windows shader formats we are targetting

Windows
MacOS
Linux

References

Module

SharedSettingsWidgets

Header

/Engine/Source/Developer/SharedSettingsWidgets/Public/ShaderFormatsPropertyDetails.h

Include

#include "ShaderFormatsPropertyDetails.h"

Source

/Engine/Source/Developer/SharedSettingsWidgets/Private/ShaderFormatsPropertyDetails.cpp

Syntax

void CreateTargetShaderFormatsPropertyView
(
    ITargetPlatform * TargetPlatform,
    GetFriendlyNameFromRHINameFnc FriendlyNameFnc
)

Remarks

Create the UI to select which windows shader formats we are targetting

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