ISourceCodeAccessor::SaveAllOpenDocuments

Saves all open code documents if they need to be saved.

Windows
MacOS
Linux

References

Module

SourceCodeAccess

Header

/Engine/Source/Developer/SourceCodeAccess/Public/ISourceCodeAccessor.h

Include

#include "ISourceCodeAccessor.h"

Syntax

bool SaveAllOpenDocuments() const

Remarks

Saves all open code documents if they need to be saved. Will block if there is any read-only files open that need to be saved.

Returns

true if successful

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss