Module |
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Header |
/Engine/Source/Developer/TargetDeviceServices/Public/ITargetDeviceProxy.h |
Include |
#include "ITargetDeviceProxy.h" |
class ITargetDeviceProxy
Interface for target device proxies.
Name | Description | |
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~ITargetDeviceProxy() |
Virtual destructor. |
Name | Description | ||
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const bool |
CanMultiLaunch() |
Checks whether the device can launch multiple games or applications simultaneously. |
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CanPowerOff() |
Checks whether this device can be powered off remotely. |
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CanPowerOn() |
Checks whether this device can be powered on remotely. |
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CanReboot() |
Checks whether this device can be rebooted remotely. |
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CanSupportVariants() |
Checks whether this device's target platform supports variants. |
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DeployApp |
Deploys the specified list of files to the device. |
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const FStrin... |
GetDeviceUser() |
Gets the name of the (device's) user that is logged in on a device. |
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const FStrin... |
GetDeviceUserPassword() |
Gets the password of the (device's) user that is logged in on a device. |
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const FStrin... |
GetHostName() |
Gets the name of the host machine that claimed the device. |
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const FStrin... |
GetHostUser() |
Gets the name of the user that claimed the device. |
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const FStrin... |
GetMake() |
Gets the device make (i.e. Apple or Sony). |
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const FStrin... |
GetModel() |
Gets the device model (i.e. PS3 or XBox). |
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const FStrin... |
GetName() |
Gets the name of the device (i.e. network name or IP address). |
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GetNumVariants() |
Gets the number of variants this device supports |
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GetPlatformDisplayName ( |
Gets the Vanilla platform of the device variant. |
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const FStrin... |
GetTargetDeviceId ( |
Gets the identifier of the device. |
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const TSet< ... |
GetTargetDeviceIds ( |
Gets a list of device identifiers for an aggregate (All |
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GetTargetDeviceVariant ( |
Gets the variant name of the target device. |
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GetTargetPlatformId ( |
Gets the target platform of the device variant. |
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GetTargetPlatformName ( |
Gets the target platform of the device variant. |
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const FStrin... |
GetType() |
Gets the device type (i.e. Console, PC or Mobile). |
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GetVanillaPlatformId ( |
Gets the Vanilla platform of the device variant. |
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GetVariants |
Gets the list of variants this device supports |
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HasDeviceId ( |
Checks whether this device proxy contains a variant for the provided target device. |
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HasTargetPlatform ( |
Checks whether this device proxy contains a variant for the provided platform. |
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HasVariant ( |
Checks whether this device proxy contains a variant |
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IsAggregated() |
Checks if this is an aggregate (All |
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IsAuthorized() |
Checks whether the device is authorized. |
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IsConnected() |
Checks whether the device is currently connected. |
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IsShared() |
Checks whether this device is being shared with other users. |
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LaunchApp ( |
Launches a previously deployed build on the target device. |
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FOnTargetDev... |
OnDeployCommitted() |
Returns a delegate to be invoked when a build has been deployed to the target device. |
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FOnTargetDev... |
OnDeployFailed() |
Returns a delegate to be invoked when a build failed to deploy to the target device. |
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FOnTargetDev... |
OnLaunchFailed() |
Returns a delegate to be invoked when a build failed to launch on the target device. |
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PowerOff ( |
Powers off the device. |
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PowerOn() |
Powers on the device. |
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Reboot() |
Reboots the device. |
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Run |
Attempts to run an executable on the device. |
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TerminateLaunchedProcess |
Cancel the application running on the device |