ITargetDeviceService::GetDevicePlatformDisplayName

Gets the display name of the platform of device that this service exposes.

Windows
MacOS
Linux

References

Module

TargetDeviceServices

Header

/Engine/Source/Developer/TargetDeviceServices/Public/ITargetDeviceService.h

Include

#include "ITargetDeviceService.h"

Syntax

FString GetDevicePlatformDisplayName() const

Remarks

Gets the display name of the platform of device that this service exposes.

Returns

The human readable platform name.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss