IShaderFormat::AppendToKeyString

Appends shader key text to the provided key string for use in DDC unique key construction.

Windows
MacOS
Linux

References

Module

TargetPlatform

Header

/Engine/Source/Developer/TargetPlatform/Public/Interfaces/IShaderFormat.h

Include

#include "Interfaces/IShaderFormat.h"

Syntax

virtual void AppendToKeyString
(
    FString & KeyString
) const

Remarks

Appends shader key text to the provided key string for use in DDC unique key construction.

Parameters

Parameter

Description

KeyString

String that will get shader key text appended to.

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