ITargetDevice::Reboot

Reboot the device.

Windows
MacOS
Linux

References

Module

TargetPlatform

Header

/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDevice.h

Include

#include "Interfaces/ITargetDevice.h"

Syntax

bool Reboot
(
    bool bReconnect
)

Remarks

Reboot the device.

Returns

true if the reboot was successful from the perspective of the PC .

Parameters

Parameter

Description

bReconnect

If true, wait and reconnect when done.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss