ITargetPlatform::IniPlatformName

Gets the platform's INI name (so an offline tool can load the INI for the given target platform).

Windows
MacOS
Linux

Override Hierarchy

References

Module

TargetPlatform

Header

/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h

Include

#include "Interfaces/ITargetPlatform.h"

Syntax

FString IniPlatformName() const

Remarks

Gets the platform's INI name (so an offline tool can load the INI for the given target platform).

See Also

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss