ITargetPlatform::UsesForwardShading

Gets whether the platform should use forward shading or not.

Windows
MacOS
Linux

Override Hierarchy

ITargetPlatform::UsesForwardShading()

FTargetPlatformBase::UsesForwardShading()

References

Module

TargetPlatform

Header

/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h

Include

#include "Interfaces/ITargetPlatform.h"

Syntax

bool UsesForwardShading() const

Remarks

Gets whether the platform should use forward shading or not.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss