ITargetPlatformModule::GetTargetPlatforms

Gets the module's target platforms.

Windows
MacOS
Linux

References

Module

TargetPlatform

Header

/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformModule.h

Include

#include "Interfaces/ITargetPlatformModule.h"

Syntax

virtual TArray< ITargetPlatform * > GetTargetPlatforms()

Remarks

Gets the module's target platforms. This should be overridden by each platform, but currently, we are re-using the single internal GetTargetPlatform method the old TPModules will implement

Returns

The target platform.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss