ITextureFormat::AllowParallelBuild

Checks whether this texture format can compress in parallel.

Windows
MacOS
Linux

References

Module

TargetPlatform

Header

/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITextureFormat.h

Include

#include "Interfaces/ITextureFormat.h"

Syntax

virtual bool AllowParallelBuild() const

Remarks

Checks whether this texture format can compress in parallel.

Returns

true if parallel compression is supported, false otherwise.

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