| ITextureFormat::GetDerivedDataKeyString()
|
Module |
|
Header |
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITextureFormat.h |
Include |
#include "Interfaces/ITextureFormat.h" |
virtual FString GetDerivedDataKeyString
(
const class UTexture & Texture,
const FTextureBuildSettings * BuildSettings
) const
Gets an optional derived data key string, so that the compressor can rely upon the number of mips, size of texture, etc, when compressing the image
A string that will be used with the DDC, the string should be in the format "_"
Parameter |
Description |
---|---|
Texture |
Reference to the texture we are compressing. |