ITextureFormat::SetTiling

Sets the tiling settings after device-specific tiling has been performed.

Windows
MacOS
Linux

Override Hierarchy

ITextureFormat::SetTiling()

FChildTextureFormat::SetTiling()

References

Module

TargetPlatform

Header

/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITextureFormat.h

Include

#include "Interfaces/ITextureFormat.h"

Syntax

virtual bool SetTiling
(
    const struct FTextureBuildSettings & BuildSettings,
    TSharedPtr< FTilerSettings > & TilerSettings,
    const TArray64< uint8 > & ReorderedBlocks,
    uint32 NumBlocks
) const

Remarks

Sets the tiling settings after device-specific tiling has been performed.

Returns

true on success, false otherwise.

Parameters

Parameter

Description

BuildSettings

Build settings.

TilerSettings

The tiler settings produced by PrepareTiling.

ReorderedBlocks

The blocks that have been tiled.

NumBlocks

The number of blocks.

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