ITextureCompressorModule::BuildTexture

Builds a texture from source images.

Windows
MacOS
Linux

References

Module

TextureCompressor

Header

/Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h

Include

#include "TextureCompressorModule.h"

Syntax

bool BuildTexture
(
    const TArray< struct FImage > & SourceMips,
    const TArray< struct FImage > & AssociatedNormalSourceMips,
    const FTextureBuildSettings & BuildSettings,
    TArray< FCompressedImage2D > & OutTextureMips,
    uint32 & OutNumMipsInTail,
    uint32 & OutExtData
)

Remarks

Builds a texture from source images.

Returns

true on success

Parameters

Parameter

Description

SourceMips

The input mips.

BuildSettings

Build settings.

OutCompressedMips

The compressed mips built by the compressor.

OutNumMipsInTail

The number of mips that are joined into a single mip tail mip

OutCompressedMips

Extra data that the runtime may need

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