Module |
|
Header |
/Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h |
Include |
#include "TextureCompressorModule.h" |
bool BuildTexture
(
const TArray< struct FImage > & SourceMips,
const TArray< struct FImage > & AssociatedNormalSourceMips,
const FTextureBuildSettings & BuildSettings,
TArray< FCompressedImage2D > & OutTextureMips,
uint32 & OutNumMipsInTail,
uint32 & OutExtData
)
Builds a texture from source images.
true on success
Parameter |
Description |
---|---|
SourceMips |
The input mips. |
BuildSettings |
Build settings. |
OutCompressedMips |
The compressed mips built by the compressor. |
OutNumMipsInTail |
The number of mips that are joined into a single mip tail mip |
OutCompressedMips |
Extra data that the runtime may need |