FTimingEventsTrack::PostUpdate

PostUpdate callback called each frame, but only if the track is visible.

Windows
MacOS
Linux

Override Hierarchy

FBaseTimingTrack::PostUpdate()

FTimingEventsTrack::PostUpdate()

References

Module

TraceInsights

Header

/Engine/Source/Developer/TraceInsights/Public/Insights/ViewModels/TimingEventsTrack.h

Include

#include "Insights/ViewModels/TimingEventsTrack.h"

Source

/Engine/Source/Developer/TraceInsights/Private/Insights/ViewModels/TimingEventsTrack.cpp

Syntax

virtual void PostUpdate
(
    const ITimingTrackUpdateContext & Context
)

Remarks

PostUpdate callback called each frame, but only if the track is visible. Track should update here its "hovered" state.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss