FAISchemaAction_NewSubNode

Action to add a subnode to the selected node

Windows
MacOS
Linux

Inheritance Hierarchy

FEdGraphSchemaAction

FAISchemaAction_NewSubNode

References

Module

AIGraph

Header

/Engine/Source/Editor/AIGraph/Classes/AIGraphSchema.h

Include

#include "AIGraphSchema.h"

Syntax

struct FAISchemaAction_NewSubNode : public FEdGraphSchemaAction

Remarks

Action to add a subnode to the selected node

Variables

Name Description

Public variable

UAIGraphNode &#...

 

NodeTemplate

Template of node we want to create

Public variable

UAIGraphNode &#...

 

ParentNode

Parent node

Constructors

Name Description

Public function

FAISchemaAction_NewSubNode()

Public function

FAISchemaAction_NewSubNode

(
    FText InNodeCategory,
    FText InMenuDesc,
    FText InToolTip,
    const int32 InGrouping
)

Overridden from FEdGraphSchemaAction

Name Description

Public function Virtual

void

 

AddReferencedObjects

(
    FReferenceCollector& Collector
)

GC.

Public function Virtual

UEdGraphNode...

 

PerformAction

(
    UEdGraph* ParentGraph,
    UEdGraphPin* FromPin,
    const FVector2D Location,
    bool bSelectNewNode
)

Execute this action, given the graph and schema, and possibly a pin that we were dragged from.

Public function Virtual

UEdGraphNode...

 

PerformAction

(
    UEdGraph* ParentGraph,
    TArray< UEdGraphPin* >& FromP...,
    const FVector2D Location,
    bool bSelectNewNode
)

Execute this action, given the graph and schema, and possibly a pin that we were dragged from.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss