Module |
|
Header |
/Engine/Source/Editor/AdvancedPreviewScene/Public/AdvancedPreviewScene.h |
Include |
#include "AdvancedPreviewScene.h" |
Source |
/Engine/Source/Editor/AdvancedPreviewScene/Private/AdvancedPreviewScene.cpp |
Sets the visiblity state for the floor/environment by storing it in the scene profile and refreshing the scene, in case bDirect is true it sets the visibility directly and leaves the profile untouched.