FAdvancedPreviewScene::SetFloorVisibility

Sets the visiblity state for the floor/environment by storing it in the scene profile and refreshing the scene, in case bDirect is true it sets the visibility directly and leaves the profile untouched.

Windows
MacOS
Linux

References

Module

AdvancedPreviewScene

Header

/Engine/Source/Editor/AdvancedPreviewScene/Public/AdvancedPreviewScene.h

Include

#include "AdvancedPreviewScene.h"

Source

/Engine/Source/Editor/AdvancedPreviewScene/Private/AdvancedPreviewScene.cpp

Syntax

void SetFloorVisibility
(
    const bool bVisible,
    const bool bDirect
)

Remarks

Sets the visiblity state for the floor/environment by storing it in the scene profile and refreshing the scene, in case bDirect is true it sets the visibility directly and leaves the profile untouched.

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