FPreviewSceneProfile::LoadEnvironmentMap

Retrieve the environment map texture using the saved path

Windows
MacOS
Linux

References

Module

AdvancedPreviewScene

Header

/Engine/Source/Editor/AdvancedPreviewScene/Public/AssetViewerSettings.h

Include

#include "AssetViewerSettings.h"

Syntax

void LoadEnvironmentMap()

Remarks

Retrieve the environment map texture using the saved path

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss