Module |
|
Header |
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h |
Include |
#include "AnimNodeEditMode.h" |
Source |
/Engine/Source/Editor/AnimGraph/Private/EditModes/AnimNodeEditMode.cpp |
static FQuat ConvertCSRotationToBoneSpace
(
const USkeletalMeshComponent * SkelComp,
FRotator & InCSRotator,
FCSPose< FCompactHeapPose > & MeshBases,
const FName & BoneName,
const EBoneControlSpace Space
)
Convert rotator in component space to bone space