FAnimNodeEditMode::ConvertCSRotationToBoneSpace

Convert rotator in component space to bone space

Windows
MacOS
Linux

References

Module

AnimGraph

Header

/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h

Include

#include "AnimNodeEditMode.h"

Source

/Engine/Source/Editor/AnimGraph/Private/EditModes/AnimNodeEditMode.cpp

Syntax

static FQuat ConvertCSRotationToBoneSpace
(
    const USkeletalMeshComponent * SkelComp,
    FRotator & InCSRotator,
    FCSPose< FCompactHeapPose > & MeshBases,
    const FName & BoneName,
    const EBoneControlSpace Space
)

Remarks

Convert rotator in component space to bone space

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