FAnimNodeEditMode::ConvertWidgetLocation

Convert widget location according to bone control space

Windows
MacOS
Linux

References

Module

AnimGraph

Header

/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h

Include

#include "AnimNodeEditMode.h"

Source

/Engine/Source/Editor/AnimGraph/Private/EditModes/AnimNodeEditMode.cpp

Syntax

static FVector ConvertWidgetLocation
(
    const USkeletalMeshComponent * InSkelComp,
    FCSPose< FCompactHeapPose > & InMeshBases,
    const FName & BoneName,
    const FVector & InLocation,
    const EBoneControlSpace Space
)

Remarks

Convert widget location according to bone control space

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