Module |
|
Header |
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h |
Include |
#include "AnimNodeEditMode.h" |
Source |
/Engine/Source/Editor/AnimGraph/Private/EditModes/AnimNodeEditMode.cpp |
static FVector ConvertWidgetLocation
(
const USkeletalMeshComponent * InSkelComp,
FCSPose< FCompactHeapPose > & InMeshBases,
const FBoneSocketTarget & Target,
const FVector & InLocation,
const EBoneControlSpace Space
)
Convert widget location according to bone control space