| IAnimNodeEditMode::GetSelectedBone()
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Module |
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Header |
/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h |
Include |
#include "AnimNodeEditMode.h" |
Source |
/Engine/Source/Editor/AnimGraph/Private/EditModes/AnimNodeEditMode.cpp |
virtual FName GetSelectedBone() const
Get the bone that the skeletal control is manipulating