| FAnimSingleNodeInstanceProxy::SetAnimationAsset()
|
Module |
|
Header |
/Engine/Source/Editor/AnimGraph/Classes/AnimPreviewInstance.h |
Include |
#include "AnimPreviewInstance.h" |
Source |
/Engine/Source/Editor/AnimGraph/Private/AnimPreviewInstance.cpp |
virtual void SetAnimationAsset
(
UAnimationAsset * NewAsset,
USkeletalMeshComponent * MeshComponent,
bool bIsLooping,
float InPlayRate
)