FEdGraphSchemaAction_NewStateNode

Action to add a node to the graph

Windows
MacOS
Linux

Inheritance Hierarchy

FEdGraphSchemaAction

FEdGraphSchemaAction_NewStateNode

References

Module

AnimGraph

Header

/Engine/Source/Editor/AnimGraph/Classes/AnimationStateMachineSchema.h

Include

#include "AnimationStateMachineSchema.h"

Syntax

struct FEdGraphSchemaAction_NewStateNode : public FEdGraphSchemaAction

Remarks

Action to add a node to the graph

Variables

Name Description

Public variable

UEdGraphNode &#...

 

NodeTemplate

Constructors

Name Description

Public function

FEdGraphSchemaAction_NewStateNode()

Public function

FEdGraphSchemaAction_NewStateNode

(
    FText InNodeCategory,
    FText InMenuDesc,
    FText InToolTip,
    const int32 InGrouping
)

Functions

Name Description

Public function Static

NodeType ...

 

SpawnNodeFromTemplate

(
    UEdGraph* ParentGraph,
    NodeType* InTemplateNode,
    const FVector2D Location,
    bool bSelectNewNode
)

Overridden from FEdGraphSchemaAction

Name Description

Public function Virtual

void

 

AddReferencedObjects

(
    FReferenceCollector& Collector
)

GC.

Public function Virtual

UEdGraphNode...

 

PerformAction

(
    UEdGraph* ParentGraph,
    UEdGraphPin* FromPin,
    const FVector2D Location,
    bool bSelectNewNode
)

Execute this action, given the graph and schema, and possibly a pin that we were dragged from.

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