| FEdGraphSchemaAction
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Module |
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Header |
/Engine/Source/Editor/AnimGraph/Classes/AnimationStateMachineSchema.h |
Include |
#include "AnimationStateMachineSchema.h" |
struct FEdGraphSchemaAction_NewStateNode : public FEdGraphSchemaAction
Action to add a node to the graph
Name | Description | ||
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UEdGraphNode &#... |
NodeTemplate |
Name | Description | |
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FEdGraphSchemaAction_NewStateNode() |
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FEdGraphSchemaAction_NewStateNode |
Name | Description | ||
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NodeType ... |
SpawnNodeFromTemplate |
Name | Description | ||
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AddReferencedObjects ( |
GC. |
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UEdGraphNode... |
PerformAction ( |
Execute this action, given the graph and schema, and possibly a pin that we were dragged from. |