FOnPostProcessAnimationNodes

Delegate fired after all animation nodes are processed

Windows
MacOS
Linux

Type

typedef TMulticastDelegate_ThreeParams< void, TArrayView< UAnimGraphNode_Base * >, IAnimBlueprintCompilationContext &, IAnimBlueprintGeneratedClassCompiledData & > FOnPostProcessAnimationNodes

References

Module

AnimGraph

Header

/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerCreationContext.h

Include

#include "IAnimBlueprintCompilerCreationContext.h"

Remarks

Delegate fired after all animation nodes are processed

that these nodes were not pruned for connectivity (they will be the same set passed to PreProcessAnimationNodes)

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