Module |
|
Header |
/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerHandlerCollection.h |
Include |
#include "IAnimBlueprintCompilerHandlerCollection.h" |
Source |
/Engine/Source/Editor/AnimGraph/Private/AnimBlueprintCompilerHandlerCollection.cpp |
static void RegisterHandler
(
FName InName,
TFunction< TUniquePtr< IAnimBlueprintCompilerHandler >(IAnimBlueprintCompilerCreationContext &)> InFunction
)
Register a named handler