IAnimNodeEditMode::GetSelectedBone

Get the bone that the skeletal control is manipulating

Windows
MacOS
Linux

Override Hierarchy

IAnimNodeEditMode::GetSelectedBone()

FAnimNodeEditMode::GetSelectedBone()

References

Module

AnimGraph

Header

/Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h

Include

#include "IAnimNodeEditMode.h"

Syntax

FName GetSelectedBone() const

Remarks

Get the bone that the skeletal control is manipulating

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