UAnimGraphNode_Base::GetOnScreenDebugInfo

Function to collect strings from nodes to display in the viewport.

Windows
MacOS
Linux

Deprecated

  • Please use GetOnScreenDebugInfo(TArray& DebugInfo, FAnimNode_Base* RuntimeAnimNode, USkeletalMeshComponent* PreviewSkelMeshComp)

References

Module

AnimGraph

Header

/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_Base.h

Include

#include "AnimGraphNode_Base.h"

Syntax

virtual void GetOnScreenDebugInfo
(
    TArray< FText > & DebugInfo,
    USkeletalMeshComponent * PreviewSkelMeshComp
) const

Remarks

Function to collect strings from nodes to display in the viewport. Use this rather than DrawCanvas when adding general text to the viewport.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss