Deprecated
Please use GetOnScreenDebugInfo(TArray
& DebugInfo, FAnimNode_Base* RuntimeAnimNode, USkeletalMeshComponent* PreviewSkelMeshComp)
Module |
|
Header |
/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_Base.h |
Include |
#include "AnimGraphNode_Base.h" |
virtual void GetOnScreenDebugInfo
(
TArray< FText > & DebugInfo,
USkeletalMeshComponent * PreviewSkelMeshComp
) const
Function to collect strings from nodes to display in the viewport. Use this rather than DrawCanvas when adding general text to the viewport.