| UAnimGraphNode_Base::OnNodeSelected()
|
Module |
|
Header |
/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_Base.h |
Include |
#include "AnimGraphNode_Base.h" |
Source |
/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_Base.cpp |
virtual void OnNodeSelected
(
bool bInIsSelected,
class FEditorModeTools & InModeTools,
struct FAnimNode_Base * InRuntimeNode
)
Selection notification callback. If a node needs to handle viewport input etc. then it should push an editor mode here.
Parameter |
Description |
---|---|
bInIsSelected |
Whether we selected or deselected the node |
InModeTools |
The mode tools. Use this to push the editor mode if required. |
InRuntimeNode |
The runtime node to go with this skeletal control. This may be NULL in some cases when bInIsSelected is false. |